I'm not one that is good at talking about themselves, but I will do my best.
The easiest place to start is video games. They've been a much bigger part of my life than anything else. Video games have always allowed me to think about things, and their mechanics, in ways that other media just cannot replicate. For example, playing Legend of Zelda: Ocarina of Time would have you get to a part in the game where a route is blocked, but there is another route you can take.
In this area, you find an item, let's use the slingshot in this example. Now that you have the slingshot, you go back to the first route presented to you, and you can now destroy the Skulltulas that were previously blocking your vine climbing ability.
There are so many ways that this game was able to make me think about the next step, how I would get past that step, and what to look out for (and therefore keep in my mind for future use). Just for fun, let's use the Deku Stick you acquire a little before getting to the slingshot. You kill the Deku Baba, and it drops the stick. The stick is a limited hit item, meaning that after just a few hits (or sometimes even one!) it will break, and you have to use another from your stock if you have any.
Now, once you enter the Great Deku tree, and get a little farther into the dungeon, you'll be tasked with getting a spider web out of the way of a door. The game asks you to figure out what to do in this conundrum. Realistically, we all know Link could've just cut the web, but what the game was wanting you to do is think outside the box.
I can kind of remember how smart I felt after I ran by the lit torch, and lit the stick on fire. I believe I subsequently learned immediately after that, yes, the water will indeed put your stick's fire out! This was the beginning of training my brain to look at all the applications just one of Link's new repertoire could unlock, let alone every item after.
"I wonder if I can use the boomerang to get that Skulltula coin?" I could! "I wonder if I can use the bow and arrow to shoot an arrow through this torch's flame to melt the ice that is over there?" I could! It was so fascinating to see what the game was implying, even going as far as dropping arrows close to or around the area of this arrow through a torch fire example. Needless to say, Ocarina of Time's systems walked, so that Breath of the Wild's systems could sprint.
